Elusiveness: Force protection means being hard-to-kill

As with any other aspect of warfare, force protection includes various measures and concerns, with situational awareness, simply knowing what’s coming next, being preeminent. Too, it’s always a good idea to establish 360 degree security around us; an umbrella of protected space above us; and a networked bubble below us. For large formations of troops, say a brigade, division or coalition joint task force there is little in the way of alternative options

For small tactical units there is another option in force protection, elusiveness. The state of being hard-to-kill means being so elusive that you become a hard target to, well…target.

Elusiveness is achieved through either mobility or stealth. One or the other, at least in terms of land forces. True, aircraft achieve an element of both, though primarily they use mobility. Fast moving aircraft are difficult to shoot down even when we are completely aware of their presence. Still, aircraft do employ stealth technology from electronic detection, and can always fly into cloud cover (when available) to avoid visual tracking. The reverse is true for submarines. These vessels use underwater stealth as their primary form of elusiveness, though indeed submarines can achieve fairly impressive speeds, at least in terms of watercraft.

Land-borne forces do not enjoy such a blurring of the line. Vehicles move humans quickly across the terrain. But vehicles are also large and loud, easily seen and easily heard. This is reasonably true even for the smallest land vehicles such as motorcycles, and also true for large armored vehicles such as the Stryker. And lest we fall into the trap of thinking some semblance of stealth can be achieved with airborne vehicles – nope. Blackhawk helicopters and Osprey hybrid fixed wing vehicles are easily seen and heard, too.

I’ve spent a respectable number of years in both air assault and mechanized infantry regiments. In all those years I’ve never had a vehicle “sneak up” on me.

Yet the noise and visibility of combat vehicles shouldn’t be interpreted as malfunction or deficiency. Regardless of the ease of detection, combat vehicles offer fantastic advantage to their passengers and crew. There is some protection from projectiles zipping about the battlefield, even in relatively thin-skinned vehicles. The weaponry and munitions that vehicles carry when compared to dismounted troops is nothing less than awesome. And perhaps most importantly of all is that such vehicles offer mobility.

It’s not merely the difficulty in targeting and scoring a hit against a moving vehicle, yes that’s difficult enough. But it’s also that mobility, more specifically speed, allows these forces to quickly move out of gunnery range or at least rapidly find suitable cover. This attribute alone can render powerful, sophisticated weaponry ineffective, or even obsolete.

Even when excellent gunnery is capable of scoring hits against highly mobile forces, the impact is usually minimal. Yes, a vehicle is almost certainly lost, but the passengers and crew are quickly swept up by another vehicle and the mobile force continues on its way.

Think of the cavalry during the American Civil War. Even when the foot soldier managed to down a horse, the horseman almost invariably jumped onto the back of another cavalrymen’s horse and away they went. This had to be incredibly frustrating to the infantrymen who had to withstand the pulsing attacks of highly mobile mounted troops.

The same dynamic exists today. Watch the videos of the Taliban cheering while standing on a burnt-out hull of a Coalition Forces vehicle. How often to you see the bodies of Coalition Forces in those videos? Almost never. Yet you can bet if the Taliban could show off the bodies of their dead enemies, they most certainly would! So instead the Taliban are left with little option but to make a “big show” of a burnt vehicle, while they lose more and more of their warriors to highly mobile Coalition Forces every day. That has to be frustrating for the enemy.

Mobility is a form of elusiveness.

Stealth, then, is the other form of elusiveness. And when we think of elusiveness, we tend to immediately think in terms of stealth. Heavily vegetated forests and jungles, or forbiddingly steep mountains are ideal terrain to achieve stealth.

The physical dynamics of flat, open terrain lend well to mobile forces while playing a distinct disadvantage to forces employing stealth. It’s not necessarily the case that a small tactical element couldn’t be stealthy in their approach across a desert plain. But it is much more difficult to achieve success in this effort, and if the stealthy dismounted force were detected in open terrain by a mobile force, their doomed fate is sealed.

Modern technology hinders stealth in such terrain all the more. Passive light night vision devices and the impressive Forward Looking Infra-Red (FLIR) detect the human form with great reliability.

Again, this is not to overstate the crutch of technology. When employing stealth, the clever use of a defilade waddi or ravine can be used to avoid detection. Furthermore even FLIR has its limitations. In the hottest part of the day the desert floor becomes so heated that a human body is able to “hide” in the FLIR image. It’s like hiding a needle in a needle stack. And in the snow covered tundra, ample use of snow banks and drifts can achieve a similar effect in hiding the elusive force from the peering eye of FLIR and passive light detection.

Still, the use of stealth is better suited to vastly vegetated terrain where a stealthy patrol isn’t canalized into natural chokepoints to become easy prey for passive light and FLIR detection.

Stealth is slow. Speed is not the objective, nor can speed be counted on as a form of security during stealthy patrolling operations. Stealth relies instead on camouflage from enemy detection, and maintaining an upper hand in situational awareness.

We need to know where the enemy is, and isn’t, while keeping the enemy confused as to our location. This is critical. If the enemy detects us they will bring their firepower to bear, of course. That might mean the enemy employs highly mobile troops using direct fires, and yes, Close Air Support (CAS) is included in this. It might also mean indirect fires of the enemy’s long range mortar and artillery. In any case, detection can be fatal to a stealthy, slow, dismounted patrol.

In Vietnam during the late 1960s, US battalions of the 187th Rakkasan Airborne (ABN) regiment and the 199th Light Infantry Brigade (LIB) were tasked to interdiction operations against infiltrating elements of the North Vietnamese Army (NVA). Regiments of NVA Regulars were using the Ho Chi Minh Trail to gain access to the porous mountain border of Vietnam and Cambodia, and into the triple canopy jungles of the central highlands.

The 187th Rakkasans and 199th LIB took two very different approaches to the problem, though arguably both were equally effective.

Knowing the enemy employed artillery and mortar fires from entrenched safe havens unevenly dispersed throughout the central highlands, both the 187th and 199th dispatched rifle companies to conduct ambushes and deliberate attacks against enemy formations. Common to that conflict, rifle companies were often undersized at just 90 to 100 troops instead of the allotted 140.

The 187th Rakkasans chose to use a stealthy approach. They would enter the jungle valleys from firebases or by means of helicopter insertions, making use of ample false insertions to confuse the NVA as to the actual location of the rifle company. Once in, the Rakkasans would ever so slowly snake their way through the valleys and mountain ridgelines to an intended target. The patrol would take days, sometimes a week or more.

Progress was painfully slow. The pointman as well as every troop in the linear formation had to make a hundred decisions and assumptions every day. Do you move to the sound of the water? The troops need to top off canteens, but water brings unwanted enemy traffic. Do you move to the sound or smell of enemy encampments? If this is not the rifle company’s intended target, an early engagement would disclose the rifle company’s position and put it in a fight before it could get to its target. Yet, tracking and shadowing a small enemy patrol might also lead the rifle company directly to its intended target.

Each Soldier stepped carefully, deliberately. The enemy laid mechanical ambushes just as we did. Booby traps lined the foot paths. It was best to avoid those.

Each Soldier moved vegetation carefully around them. To snap branches or clumsily shove at vines would make unnecessary noise and invite the attention of enemy patrols. If discovered, the Rakkasans could expect a hailstorm of indirect fires from entrenched enemy artillery and mortars – or worse, an assault wave of the nearest NVA battalion.

Each Soldier carried what they’d need for three to five days at a time, food, water, ammunition, batteries, and medical supplies. Equipment had to be secured, tied and taped. Radios had to be muffled with socks and plastic wrap. Hard surfaces softened so as not to make so much noise. Camouflage grease was applied to skin and shiny metal objects. Often even the baggy portions of trousers and blouses were wrapped tight with friction tape.

It was heavy going in such hot, humid conditions. A 100-troop rifle company would stretch for 300 meters through the mountain jungles. Though most days a rifle company would travel on average one to two kilometers, some days they only moved 100 meters. This meant the Soldiers in the back of the column pulled guard that night in the very same positions the Soldiers at the front of the column had used the night before.

Within a week’s time, the Rakkasans would have moved perhaps five kilometers. They then sprung an attack on a very unsuspecting enemy. The rifle company could call for fires from its own artillery emplacements, and if the target was marked clearly enough the rifle company might even risk CAS in the triple canopy jungle.

The attack or ambush was almost always quick and clean. Few of the enemy survived to offer much information to sister NVA battalions. And typically by that time the Rakkasans had slipped away into the jungle, stealthy and elusive.

The 199th Light, by comparison, would have nothing to do with that sort of fighting! Even though the 199th was also on foot, they chose an altogether bolder approach to engaging the NVA. They would march.

Each morning prior to the patrol the 199th rifle companies would palletize their gear. And not just the mortars and recoilless rifles. No, they’d palletize their rucksacks, body armor, plus extra water, C-Rations and ammunition to be flown out each morning, sling-loaded by helicopter. When a light rifle company started to march, the troops carried a single meal for the day and water. Beyond that it was just radios, weapons and ammunition.

The light rifle company could easily cover a dozen kilometers in a single day, provided they didn’t come in contact with a sizable enemy force. The 199th Light companies marched a dragnet across the central highlands, daring the NVA to put up a fight in broad daylight! The 199th Light could rely on almost instantaneous artillery and CAS support when in battle.

And when the 199th rifle company stopped each evening to hunker down in a temporary, nighttime defensive perimeter (NDP), they marked a landing zone (LZ) for the helicopters. Pallets of rucksacks, body armor, mortars and recoilless rifles came in with extra ammunition, batteries, medical supplies, meals and water, plus sandbags, lumber and spools of concertina wire. Yes, the enemy might send an artillery barrage and assault wave against the 199th rifle company at night. But the 199th would be prepared for it.

Besides, with such incredible mobility through the jungle, the 199th Light could match or even outpace NVA regiments. It was immeasurably difficult for the NVA to gain and maintain contact with the 199th during the daylight march. And so the sheer mobility of the light infantry rifle companies meant that they often walked beyond the range or detection of the NVA artillery!

In this manner, the rifle companies of the 199th Light used mobility to chose the time and location of their fight with the enemy. This elusiveness gave the 199th an awesome advantage in battle.

Two different approaches – the stealth of the 187th Rakkasans and the mobility of the 199th Light. Yet the rifle companies of both of these units managed to achieve elusiveness. And that spelled tactical success at the small unit level.


This article was originally published on odjournal.com (Olive Drab: the journal of tactics) and has been transferred here with permission.


 

Gunfighting: The Force-on-Force Quantum Leap

The best way to win a gunfight is to train for it. The training regimen is straightforward and follows a banal sequence – firearm safety, basic marksmanship, combative shooting, and finally gunfighting against actual human opponents. That’s force-on-force training.

Force-on-Force (FoF) training is the critical element of gunfighting. No experienced warrior would underestimate or underemphasize FoF training. It completes the gunfighting skill set.

Yes, safety is essential. And through marksmanship we learn to hit our mark, also essential. Through combative shooting we learn to manipulate our body and our weapon within active shooting galleries. But none of these valuable learning environments include the most dynamic variable – thinking, moving human opponents working in teams to kill you! If you’ve never faced this variable then you are simply not prepared for battle.

Can you wait until battle to learn gunfighting? Some warriors do, but that is an unforgiving classroom. Can you imagine a young housewife having to defend her children, never having even so much as aimed a firearm at another human being?

This is where much of the skewed research on private firearm ownership is derived. You’ve heard news media reports claiming that people who own firearms for self-defense are more likely to be victims of their own guns. Well, that statistic is up for much debate. However, I’ll stand by my insistence over years of personal experience and as a weapon trainer that if you plan to carry a firearm for defense of yourself, your community, or your nation then you better follow a deliberate training regimen. And that includes FoF gunfight training.

[Disclaimer: Shameless plug ahead.]

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There are a handful of credible companies in the United States currently offering FoF gunfighting courses. Some are fairly large companies catering to clients nationwide such as Suarez International (www.SuarezInternationalStore.com) that employs Simunition as a training platform; and some are small regional companies such as Specter Tactical (www.SpecterTactical.com) in Connecticut that tailor specific instruction to local clients and agencies. Specter Tactical employs an older generation of MILES that is equally viable for FoF training.

Okay, with the hat tip to our sponsor, and larger training community, it’s time to address some of the more general and frequently asked questions in regards to gunfighting.

Q. What should I take to the gunfight?

A. The first rule of gunfighting is to bring a gun. The second rule of gunfighting is to bring enough gun. I hate being outgunned in a fight. So I make it a point to carry as much gun as I can reasonably wield for the given situation.

We really need to back up here a minute and conduct a little assessment. If you’re going into a situation where there might be shooting involved, the very first thing I’ll insist you need to do is a risk assessment. Ask yourself if it is honestly necessary to go.

If the answer is yes, then plan accordingly. Take too little gun and you’ll spend the entire fight buying enough time and space to look for a bigger gun. I hate getting into a gunfight with a pistol when my opponent has a shotgun!

What’s worse is getting into a gunfight with a rifle when the enemy has tanks. Contrary to what you see on the news, this really does happen on rare occasion. And tanks are scary. You’ll be searching the battlespace for a rocket launcher, and even with a rocket launcher in hand you still end up feeling so incredibly puny fighting a tank with a rocket tube.

This brings up another point. Don’t bring so much gear to the gunfight that you lose the ability to maneuver.

Can’t run, jump over the wall, or swim with all your gear? That might be a problem. If your entire battle plan is essentially to haul enough body armor that you can stand toe-to-toe and duke it out with the enemy, you’re likely to be quickly outmaneuvered. The enemy will simply escape, or move to a more advantageous angle and get the upper hand.

That’s not an argument against the effectiveness of body armor. I’m thrilled to see better technology offered to our warriors. But I’m also skeptical of a silver bullet solution to gunfighting.

Q. How many rounds? Is it one shot–one kill?

A. Are you training as an assassin? Then yes, I can see some logic in that solution. After all, the more bullets and casings left on the ground, the more likely the police forensic team will solve this mystery of international intrigue.

That’s my best guess. I’ve never been trained as an assassin, but I saw a movie about it once.

For warriors – military and law enforcement professionals, security details, and citizens trained in self-defense and tactics, it’s okay to shoot twice. Frankly, you can shoot a whole lot more.

I don’t mean to make light of the possibility of fratricide, collateral damage to civilian non-combatants, or even environmental considerations. Honestly. But there is a certain level of “save your own skin” that plays into the dynamic of gunfighting. Bullets don’t cost that much, and they don’t make good chopsticks. Shoot them. That’s why you brought them.

I remember way back in dinosaur times when I was in basic training at Ft. Benning, GA. My combat buddy Larriah and I were shooting what is colloquially called final protective fires. The sound was deafening, so Larriah shouted, “How many times do we shoot the target?” A crusty old range sergeant happened to be within earshot of the question.

“Son, bullets are cheap. You shoot that target until it collapses, gives up, or runs away!” He handed us three more magazines each and told us to fire ‘em up.

I’ve always remembered that advice. In the gunfight, I tend to put about 5 to 15 rounds into every target I engage, usually through a series of hammer-pairs, controlled pairs, or sometimes just good old rapid fire if the target is much further than 50 or 60 meters away.

Shoot until (1) the opponent clearly collapses or starts to fall apart, (2) the opponent surrenders, or (3) the opponent has run away and can no longer be engaged. More commonly, you will shoot until another target demands your immediate attention. Yes, I’m serious.

That’s only half a magazine. You’ve likely still got eight and half magazines left. Do the math. You won’t be shooting more than 18 opponents today.

Q. Which is more important, speed or accuracy?

A. If you ever find yourself in a situation where you have to choose between speed or accuracy – get the hell out of the way! This is not a cowboy action shoot.

Run. Get out of the kill zone. Don’t even think about shooting back, let alone accuracy. Just how accurate do you plan to be when an enemy bullet hits you in the femur bone, rips off a pinky knuckle, and hits your helmet so hard you’re left with a ringing sensation in your ears?

I earnestly don’t care if you’re so fast and accurate you can shoot the train engineer from the hip draw. If you’re standing on the track, that train will squish you! Run.

Get somewhere safe, and then let’s continue this discussion.

Q. Should I shoot on the move?

A. Okay, hold on. Now I take back everything I just said about ammunition being cheap. Let’s make a new rule right here and right now.

Shooting on the move looks incredibly cool on the firing range and, as long as certain safety issues are carefully in place, shooting on the move should be practiced at every possible opportunity to impress attractive women. Beyond that, forget it! No way. Just stop.

Hey seriously for a minute, guys. When shooting at an enemy opponent, bullets are cheap. Wasting ammunition on the move is stupid. I mean, why did you even bring a combat buddy to this fight if he wasn’t going to get set and cover you while you run?

For that matter, re-read the answer to “speed vs. accuracy” above. Run! Get out of the kill zone as fast as humanly possible.

If you’ve got to move, do it so fast that when you stop you scrape your knees. Don’t run as if you were gaining points for style and artistic creativity. And don’t try to compensate for your “Joe Cool” run by shooting your own toe off. We all know you did that because you’re out of breath and you don’t want to run anymore. Totally transparent. Totally lame. Totally.

Q. What are the most advanced firing positions?

A. I’m sure I can’t even name off most of the so-called advanced firing positions. I’ve purged them from memory out of disgust and embarrassment. The Broke-Back Mountain; The Monica Lewinski; Rice Paddy Squat; Tonto with His Ear to the Ground; and White-Trash Sex in the Laundromat. Advanced firing positions have names more lewd and offensive than alcoholic shooter drinks at college spring break.

Here’s an advanced firing position for you. Find solid cover and level your weapon on top of something for steady support. Try not to expose yourself to any opponent just yet.

Now pick just one enemy opponent. If he’s completely exposed to you, all the better. Expose just enough of yourself to him so that you can fire your weapon. Shoot multiple rounds in rapid succession, 2, 4, 6 or 10. Did he fall down? Good.

Now move. Quickly.

Your shot worked very well against one bad guy. However his buddies were less than amused by your advanced firing position. And if they have a rocket launcher, you’re going catch that in the teeth in about 20 seconds!

So find new cover. Then repeat the process. Do not stay stationary in a gunfight unless you have your opponent completely pinned and unable to move.

Q. How do you shoot while overcoming the target?

A. I pummel them to death. Well I’m certainly not going to overwhelm them with my insider knowledge of the fashion industry!

Okay, okay. Yes, we shoot at the bad guys when we are assaulting across an objective. I realize that we often fire our weapons while conducting such assaults and closing the last few meters between the opponent and us. But you know, I really think that’s more about making noise to psychologically stun them and disrupt their decision-making process than it is about actually shooting anyone.

At that point the opponent’s adrenaline is pumping a quart a second and getting hit by a relatively tiny bullet probably isn’t going to do much damage fast enough – unless you land one of those golden BB shots to the upper spine. This is a near impossibility. Don’t rely on those odds.

So when closing the last few meters to physically overwhelm your opponent, you’d better be prepared to whack people over the head with your rifle, a kitchen chair, a heavy bucket, the neighbors Jack Russell Terrier, something!

My point is, stop trying to solve all your problems with just one tool. Specialization is for insects. Humans problem solve with a multitude of tools.

Gunfighter Mindset

To be “decisively engaged” means that you are locked in combat so that you will either win or lose, unless you can momentarily push back hard enough that you can break contact.

Your mindset, then, is the most lethal thing you carry into the gunfight. This is a vicious, violent situation and your ability to ratchet up the violence of action will almost certainly carry the momentum for you to successfully impose your will, or at least buy enough time and space for you to break contact and run away bravely.

Fight the battle in front of you! If you get hit, it will likely hurt. That pain is just nature’s way of telling you that you’re still alive and still in the fight. Everyone is counting on you to win – your combat buddy, your teammates, your family and friends back home. So win.

How? You will need to train. And any serious training regimen will include Force-on-Force gunfight training.


This article was originally published on odjournal.com (Olive Drab: the journal of tactics) and has been transferred here with permission.


 

Reconnaissance: Masterful Use by Small Unit Leaders

Most warriors understand reconnaissance – the need for it, it’s objectives, and how to conduct various reconnaissance techniques. Yet when tasked with an Intelligence Surveillance Reconnaissance (ISR) asset, few small unit leaders are comfortable with this asset. In fact, it is commonly viewed as a burden.

And so now it’s time for a lengthy lecture on reconnaissance. Blah, blah, blah. Yeah? We’ve all been lectured to sleep over ISR assets. It’s boring. I agree. Let’s not do that.

Instead, let’s take a look at reconnaissance through the eyes of the small unit leader in the nature of The Defence of Duffer’s Drift (1904). I’ll remind you that the young Lieutenant N. Backsight Forethought, the pseudonym for MG Sir Ernest Dunlop Swinton, engages in multiple dream sequences. After each dream’s failed mission, LT BF magically forgets the particulars of the dream, but does recall each lesson learned.

The First Dream

So it is that LT BF and his platoon are tasked with a patrol through enemy territory, and upon this task they are attached a small recon team. Being a burden and not having fit within his original mission order, our lieutenant refuses to deploy the recon team forward, or does so haphazardly and the rest of the story is fairly predictable.

The platoon and/or the recon team run into a formidable enemy position, perhaps an ambush. There are many casualties for our warriors and the platoon turns back, failing to achieve its objective.

Rule #1. Employ reconnaissance teams and assign them specific objectives.

This may involve “reconnaissance push” whereby there are areas of interest such as natural choke points in the terrain or unknown populations of people that require some investigation before being approached. The patrol leader simply identifies these areas of interests and gives the recon team some basic guidance on what he needs to know.

Or, this may involve “reconnaissance pull” in which the recon team moves forward with guidance from the patrol leader regarding targets the patrol is seeking, or intends to avoid. When the recon team identifies such targets, the recon team pulls the rest of the platoon toward or away from these enemy threats.

The Second Dream

Once again our platoon is tasked with a patrol through enemy territory. LT BF will be heading down the exact same route, not remembering much of the previous night’s dream. However our lieutenant does recall Rule #1 and so when he is assigned a recon team, he gladly includes them into the mission.

However, taking note of the team’s small size, LT BF enhances their firepower and even assigns a supporting weapon crew to the recon team. They are given the particulars of a named area of interest and dispatched.

Some time later, a firefight erupts forward of the lumbering platoon. LT BF is on the radio trying to get the recon team to respond and develop the situation for him, but it is clear the recon team is decisively engaged in battle. They do not respond.

Instead, they return an hour later to the stalled platoon. The recon team has taken casualties and appears fairly well mauled. They are exhausted, and the enemy has clearly taken note of the intention of the platoon to pass through the choke point. The LT wisely decides to turn the patrol around. Again, we’ve failed to achieve the mission.

Rule #2. Reconnaissance teams maintain maneuver and avoid decisive engagements.

When we task organize a recon team in the same manner as an offensive combat patrol, we invite the exact same outcome – a decisive engagement. The recon team may very well engage an enemy force with the intent to overwhelm and destroy the enemy. Yet this is an enormous mistake.

When a warrior is engaged in a decisive battle, he cannot extract himself readily, easily or even safely from the battle until it is clear one side or the other has gained an upper hand. If the recon team engages in such activity, their mission to develop the situation as the “eyes and ears” of the patrol leader will take second priority to saving their own skin!

Do not prepare a recon team for decisive engagement. They must maintain maneuver – the ability to break away from the enemy and regain contact to develop the situation for their commander.

Remember that contact might be visual observation of the enemy force. It does not always mean a gunfight. Indeed, it is best if our recon team can visually observe the enemy without them aware of our presence.

The Third Dream

LT BF is back at it again, having no memory of the previous night’s dream except the lessons learned. Our mission takes us through treacherous enemy terrain. Fortunately, we have a recon team attached to our platoon.

LT BF quickly incorporates the recon team into the mission order. They will serve as forward vanguards, having been given the particulars of a named area of interest.

However, knowing that the recon team must retain freedom of maneuver, LT BF disarms the small team. He tells them to travel light, carrying only enough provisions and equipment to observe the enemy during their patrol.

Halfway through the day, LT BF has been in constant contact with the recon team but progress is so frustratingly slow that it is clear we’ll never make it to our destination today. The platoon pulls into a patrol base for the night, and the recon team rejoins the platoon. The mission will have to wait another day.

Rule #3. Reconnaissance teams gain and maintain contact with the enemy.

Without force protection measures (i.e. weapons), a recon team must default to stealthy reconnaissance. A stealthy approach avoids detection and uses concealment to surreptitiously sneak up on the enemy. This is time-consuming!

By contrast, aggressive reconnaissance uses speed as a form of security. An aggressive approach employs direct and indirect fires, smoke screens, and maneuver to develop the situation. Mobility is the key.

In either case, stealthy or aggressive reconnaissance, the objective is to gain and maintain contact with the enemy force. The situation must be developed. That is, the commander must understand quickly the disposition of the enemy force –their location or direction of movement, their numbers, their weapons and capabilities, their vulnerabilities, and so much more.

All information loses value over time. It expires to various degrees. This is all the more true for an aggressive approach to reconnaissance because in most cases the enemy is very much aware that we have gained information about their disposition, and you can bet they will make changes as soon as it is feasible to do so.

Often, in the case of a stealthy approach, the enemy is typically unaware that we have gained valuable information on their disposition. If we slip away unnoticed, that information has a longer shelf life, but ultimately all things change. So this information too will expire in time.

The Fourth Dream

Our platoon is tasked with a patrol through enemy country in order to link up with a Forward Operating Base. It is a daylong trip, if we get it right. A small recon team has been attached to our platoon.

LT BF assigns the recon team to a named area of interest. After a short mission order, we are underway.

Within the hour our recon team is engaged at a natural choke point. They have broken contact with the enemy and are maneuvering to the enemy flank. They inform LT BF that they have found an alternate route that will take our platoon to an adjacent hilltop on the enemy’s flank.

In 20 minutes our platoon has linked up with the recon team, navigated the alternate route, and positioned ourselves on the flank of the enemy. We are exhausted due to the high altitudes, but we conduct an attack by fire immediately. Enemy troops begin to fall.

The enemy wants no part of this and they break contact. LT BF has already reassigned and dispatched our recon team to seek out the enemy escape routes in the rear of their position. As the enemy pulls off the high ground, the recon team observes the enemy in an orderly retreat in a draw. On order by LT BF, the recon team engages the enemy at distance. Their accurate fires put the enemy into disarray.

Our platoon is now moving quickly to link up again with the recon team. However, even before we achieve this, LT BF sees the enemy spread across the far ridgeline frantically fleeing in various small groups. It is clear they are no longer a threat to our patrol, and they are likely falling back on their reinforcements and supplies in the village beyond the ridgeline.

LT BF senses culmination and recalls the recon team. We will not pursue the enemy.

Our platoon is back on the route of movement. LT BF dispatches the recon team forward again with a new named area of interest to investigate. At this rate, we will make it to the Forward Operating Base before sundown.

Rule #4. Leaders ensure continuous reconnaissance.

The recon team is the eyes and ears of the patrol leader, the commander. When one objective has been developed or is no longer relevant to the mission, reassign the recon team to a new objective! Do not hold them in reserve.

Yes, the recon team is adequately armed and equipped to defend itself, and in rare instance may engage the enemy. However, it will only do so for brief periods of time and at reasonably safe distances. Remember, the recon team must retain maneuver.

There is no silver bullet to reconnaissance and ISR asset management. However, patrol leaders should wield these assets masterfully. Regrettably, seldom has that been the case. But with a little practice and adherence to these four simple rules, patrol leaders can master ISR assets.


This article was originally published on odjournal.com (Olive Drab: the journal of tactics) and has been transferred here with permission.


 

Know Your Gear: In Praise of the Kalashnikov

Let me be clear, I am not an aficionado of the Kalashnikov, better known as the AK-47, or more properly the Automat Kalashnikov Modernizirovannyj (AKM). Yet there are countless millions who have been singing the praises of the AKM for the past half-century. It did not become a beloved weapon by accident or mere happenstance. And so it’s time to give this weapon its due.

The Soviet AKM chambered in caliber 7.62x39mm cartridge reached its pinnacle in 1956 for several good reasons. Since its inception in 1947 the AK-47 saw a series of setbacks, poor quality steel on the stamped version, which was corrected with a slow, expensive, and heavy milled version. However, in 1956 the latest version dubbed the AKM once again was using much improved stamped steel, making it lighter as well as cheaper and faster to produce.

Consider that at that same time the US Army was still using the venerable M1 Garand and the British Army carried the bolt-action Lee-Enfield. Albeit two fine weapons, they were unwieldy at close quarters and held just 8 rounds (Garand) and 10 rounds (Lee-Enfield) compared to the detachable “box” magazine of the AKM holding 30 rounds of ammunition. Furthermore, the AKM had a select-fire capability of fully automatic fire.

While their NATO counterpart’s weapons were certainly more accurate and fired more capably at longer ranges than the AKM, once within its maximum effective range the AKM simply outgunned all others with suppressive fire. This was a decidedly tactical edge in 1956.

The AKM was also smaller and lighter than its contemporaries, giving it further tactical advantage.

At an operational logistics perspective, the AKM was designed to require the minimum in regards to maintenance. And at a strategic perspective the AKM was quick and cheap to manufacture, and simply to learn for even the least disciplined militia.

Now, my personal experiences with the AKM stem from my schooling on the topic at the US Army’s Threat Weapons Course in Ft. Campbell, KY, as well as having carried it in one combat theater and having fought against it in yet another combat theater. I have fairly extensive experience with the AKM on various ranges including close quarter distances and 300-meter KD ranges over medium distances. Arguably my most considerable experience with the AKM has been in tactical training with One Shepherd, as the AKM was adopted in 1992 as our OPFOR weapon for force-on-force training.

So I’ve carried, shot, trained and fought with numerous AKM variants – manufactured by Russia, Romania, Bulgaria, East Germany, Egypt, Iraq, China and the United States. I have my favorites and I certainly won’t make the case that all AKM are created equal. They are not.

Yet there are certain expectations that the AKM will satisfy, and some that the AKM is simply not designed to satisfy. Let’s get specific and dispel some of the myths surrounding this very capable weapon, though I will warn you that I must talk in general terms since obviously there are so many variations of the AKM. I cannot and will not address each and every variant of this 60-year-old firearm.

“The AKM will never fail you.”

Well, it fails to function as an effective table saw, so already this statement is too broad to be true. Furthermore the notion that an AKM will not jam in adverse conditions is laughable. Even the best-made AKM will fail to feed, fail to eject, or even experience a catastrophic failure under the worst conditions. It’s a machine. And eventually all machines fail. Especially those not manufactured to an exacting standard or quality.

However, the flip side of that same coin is that in comparison to many other military firearms, the AKM is extremely rugged. It may not go “bang” every single time you pull the trigger, but it can take a beating and with minimal maintenance it will deliver in the fight. They last for multiple lifetimes when cared for even under some of the most rudimentary conditions.

“The AKM bullet is powerful.”

Powerful, yes. The 7.62x39mm round is relatively large and relatively slow, making it well suited for the close confines of battle in dense vegetation and urban streets. Range and accuracy suffer however.

The Kalashnikov round, like the firearm, is plagued with a lack of standardization and quality control measures. The bullet itself is known to have a Measure of Angle (MOA) of 5 inches at 100 meters, which is a bit dismal for modern military weapons.

Yet even in light of this shortcoming, the practical impact is fairly negligible. At 300 meters I maintained 66 percent hits on a standard military silhouette target during rapid fire of 20 rounds per 1 minute. Now I’m no slouch, but neither am I sniper trained nor an NRA master marksman.

This means that even with the considerable bullet drop of 30 inches and a 15-inch grouping (5MOA) at 300 meters, a well-trained marksman could be expected to obtain 50 percent hits at 300, 350, and 400 meters under duress. That’s impressive by any military standard.

Fortunately for our military and our allies, our enemies over the past half-century of conflict have rarely produced such trained marksmen. And never have they achieved such capability as a standard among their warriors.

Indeed, using the 50 percent hit probability as a measure, most militaries armed with the AKM train no farther than 200 meters. This is the furthest range the weapon can be aimed with little regard to bullet drop, and sharpshooters can maintain groupings under 10 inches with well-maintained AKM.

If 200 meters sounds rather paltry, consider that conventional wisdom states 70 percent of all small arms injuries in battle take place at 100 meters or less. In this light, a practical range of 200 meters is very capable, which lends further credence as to why the AKM is so well suited for the close-in fight.

“The AKM is easy to use.”

Frankly no. This has not been my experience at all and such a statement demands a qualifier. The AKM is easy to learn, however it’s difficult to use.

The brilliance of Mikhail Kalashnikov’s design is its simplicity. The AKM uses a gas piston system with large moving parts that are simple to maintain. Both the magazine and weapon load easily enough. There isn’t much to learn in the way of “buttonology” on this weapon.

Yet to describe the AKM as ergonomic is a bit pretentious. Not for nothing, but the Kalashnikov weapon predates the modern coinage of the term “ergonomic” by British psychologist Hywel Murrell in 1949.

Case in point, the AKM fire selector is horribly misplaced, forcing the shooter to disengage his firing hand at precisely the moment he should not. The only alternative is to walk around with the weapon on “fire” putting the members of the patrol at considerable risk of fratricide.

The iron sights are nearly impossible to adjust for MOA. The rotating magazine almost invariably requires two hands instead of one to replace. The fore stock is too short causing countless burns from heated barrels. The comb of the butt stock is angled so that the recoil is pronounced and virtually impossible to control the barrel climb on full-auto fire. And parts of the AKM are inexplicably known to fly off in the heat of battle, though in most cases the weapon continues to fire – raising the question as to whether or not such parts are even necessary.

Bloody knuckles and all, the AKM is a formidable battle-axe of a weapon. It’s endeared itself to millions of warriors across the globe.

So there it is. What the AKM lacks in accuracy, range and ergonomics it compensates in power, ruggedness and affordability. Like it, love it, or hate it, you have to respect the Kalashnikov weapon and its 60+ years reign in battle.


This article was originally published on odjournal.com (Olive Drab: the journal of tactics) and has been transferred here with permission.


 

Failure in Training

I’m riding across Missouri with four members of One Shepherd’s staff, headed to a 3-day immersive field exercise. Invariably the war stories start flying – as that is the birth right of all troops. And this is good because war stories often turn into lofty discussions of what went wrong and how to fix it.

One instructor expresses dismay for a local SWAT team that had failed a tactical exercise a couple years back. To hear this instructor tell the story, the SWAT officers were tactically adept in live fire drills and weapon manipulation. Their marksmanship was impressive and they gave every impression of being disciplined professionals. However, everything seemed to fall apart when the SWAT team asked a couple of well-established paintballers to act as OPFOR for their force-on-force (FoF) exercise.

The FoF exercise was set in an old manufacturing plant with a maze of rooms and hallways. It was a big task to begin with, but with 42 officers it was do-able. Besides, the exercise scenario called for just two “gunmen” on a rampage. The One Shepherd instructor was, of course, one of the two paintball gamers invited to act as the crazed gunmen in the scenario. And he admitted that most of the SWAT officers were new to paintball markers, with just a few being experienced paintballers.

What happened next was a complete route. SWAT entered the building in good form and began to clear rooms using proper doctrine and tactics. Very uniformed, very disciplined. Yet as the OPFOR gunmen began to attack, just two gunmen eliminated multiple teams of SWAT. The controllers stopped the scenario and everyone, including the OPFOR thought it was just a fluke. On the spot corrections were given and the scenario proceeded – horribly.

The second scenario proved even worse than the first. The controllers refused to stop the scenario insisting that the SWAT officers would need to learn to adapt and overcome their opponent’s tactics. The end result was that more than 30 SWAT members were eliminated before the two paintballers simply ran away, untouched by paint.

A third iteration of the SWAT scenario finally ended with the paintballers being casualties, but again only after conducting multiple suicide charges that initially ended in complete, unabated success for the two-man suicide team! Again, it produced similarly lopsided casualties against the SWAT team before the two paintballers were shot.

Fast-forward a couple of years and one of the paintballers is now an instructor for One Shepherd. The experience unnerved him then, and it dominates our discussion because he is now concerned that his students might fall into that same trap – strict adherence to tactical doctrine. Furthermore, he admits he is still confused as to what went wrong for the SWAT team.

So what did go wrong?

Perhaps nothing. First and foremost I’ll insist that training should create a safe place to fail. Training scenarios are not to be used as competition or punishment. Failure is desirable. It produces the best learning if proper, solution-focused reflection is employed. In fact, as long as the students are attempting to find solutions to the problem, failure should be encouraged.

Now clearly at a tactical level something was drastically wrong. Forty-some-odd SWAT officers should be able to subdue and/or eliminate two mad gunmen. I don’t care how drugged-up, armored-up, or talented the gunmen are!

I’d suggest the issue of weapon manipulation is paramount here. It’s no small concern. This battle was up close and personal, conducted at a few mere meters between opponents. Fumbling with an unfamiliar weapon system leaves your opponent precious few moments to gain the upper hand. If you’re accustomed to one weapon platform and are handed another for which you’ve never been trained…well, expect disastrous things.

The fix is easy enough to identify. Train on the weapon systems you will use. If you employ live fire with firearms, train on that exhaustively. If you then employ a simulation system (paintball marker in this case) for FoF training, be sure to train on that weapon system until everyone is flawlessly proficient!

Another issue is problem solving with tunnel vision. Such as, “I’m using a paintball marker; therefore I must solve all the problems in this scenario with a paintball marker.”

I don’t know about you, but if my weapon went black in a hallway with armed opponents just meters away, I would be clubbing my opponent into submission with said defective weapon!

There doesn’t seem to be much wrong with the scenario, per se. The problem apparently is that the SWAT officers were not employing creative problem solving. I asked the One Shepherd instructor if the officers had any tape, plastic, netting or even office furniture. “Why?” he shot back. Well, to barricade the doors and hallways so as to slow, kill, or capture the gunmen. I explained that tape also offers a quick visual for marking already searched rooms. The light above his head went on.

“Oh. So you don’t necessarily have to shoot the enemy,” he said, thinking out loud.

You need to solve the problem. If that means using your weapon, then so be it. If it means setting fire to part of the structure to either deny its use to the enemy or force them out into prepared engagement areas, then so be it. And yes, as crazy as it sounds, if I can whip up a spider web of 100mph tape and zip up the bad guy as he runs down the hallway, then sure. Why not?

The point is that training scenarios should offer the opportunity to problem solve. And by creating a safe place to fail, we encourage creative problem solving. Failure is good. It’s a critical part of the training methodology in that it offers an opportunity for reflective thinking and the generation of new possible solutions to the problem.

Course it never hurts to know your weapon.


This article was originally published on odjournal.com (Olive Drab: the journal of tactics) and has been transferred here with permission.


 

Worst Case Scenario: Outnumbered Assault!

We’re bound to be outnumbered sometimes. That is unless the MILSIM scenario planners intentionally set the opposing forces at exactly an equal number of troops – and that almost never happens!

The natural instinct under such conditions is to bunker-down tight and form the team into a small defensive perimeter. And who’s kidding whom? That makes perfect sense. After all, the defense is stronger than the offense, and we are told to use the defense as long as it takes to form into an effective offensive force.

“I was too weak to defend, so I attacked.” – Gen. Robert E. Lee

Here we’re presented with a paradoxical statement. While the defense is the logical conclusion to being significantly outnumbered on the battlefield, the defense is rarely used with positive effect. How can that be true, is MILSIM plagued with ineffective leadership? Not necessarily.

The defense requires significant resources of time. Energy is spent developing and coordinating fortifications from which to repel the attack. In MILSIM, and indeed on actual battlefields, these resources and energy are scarce!

A viable alternative to frantically working toward an effective defense is to mount an effective offense. There are numerous types of offensive tactics: deliberate attack, movement to contact, pursuit, and exploitation. Each offensive tactic is employed in different situations against specific targets.

Deliberate Attack

The deliberate attack is employed for situations in which the enemy’s disposition in known. That is, the attacking force knows where the enemy is, what their strengths and capabilities are, and what obstacles lay in front of the enemy position. Remember that the defending enemy force must cover down its resources over the entire front of the terrain they wish to defend. Ironically, this means that the larger enemy force is vulnerable to attacks by a smaller force IF the attacking force has cleverly chosen a time and place that allows the attackers to outnumber and overwhelm the local defenses along their point of attack.

The key element for the deliberate attack is that the smaller assaulting force only has to outnumber the enemy at the local point of the engagement! This is true for all forms of offensive tactic.

Movement to Contact

Likewise, the movement to contact (MTC) merely needs to identify those enemy targets that it can outnumber and overwhelm. Remember the MTC is used when the attacking force has little information regarding the enemy disposition. Still, the conclusion that only a superior force can conduct a MTC is patently wrong (though admittedly ideal).

Smaller forces can conduct MTC. In such case, the forward vanguard teams are instructed to identify enemy targets that can effectively be destroyed by the reserve force.

The offense must employ either stealth or mobility to remain elusive. Otherwise, the larger enemy force will press a decisive engagement and use their superior numbers to defeat the MTC.

The key element for the MTC is that the smaller assaulting force must maintain elusiveness. Elusiveness helps achieve the element of surprise. And again, the element of surprise is key to any offensive action.

Pursuit

The pursuit is a transitional offensive tactic. That is, the pursuit is used to maintain momentum after a successful attack when the enemy is on the run. The pursuit has the expressed goal of destroying or capturing an enemy force.

The mistake that is often made is the assumption that the pursuit must destroy or capture the escaping enemy ENTIRELY. This is all but impossible, particularly so when the enemy significantly outnumbers the attacking force. Instead, the pursuit must quickly identify the target exactly. That might be the enemy’s command element, or it might be critical weapon teams such as the mortar section, rocket section, or marksmen teams.

The key element for the pursuit is that the smaller assaulting force must immediately identify targets for the enveloping team. The enveloping team bounds rapidly forward of the main pursuit and attempts to fix the assigned target in its escape route. The main pursuit must bypass any and all enemy pockets of resistance and maneuver quickly to destroy the identified target!

Exploitation

Exploitation is also a transitional offensive tactic. The exploitation is used to seize critical terrain or facilities after a successful attack.

Again, a common mistake is that the successful attack force will attempt to exploit every enemy resource simultaneously. This is a difficult task when the attacking force outnumbers the enemy. It is futile for an attacking force that is significantly fewer in number than the enemy!

Instead, the commander must have an idea of what lies beyond the initial engagement area. With this knowledge, the commander can communicate his intended target to the troops once the initial offense has achieved success. And again, the exploitation bypasses all other enemy pockets of resistance while maneuvering to the target.

The key element for the exploitation is that the smaller assaulting force must be informed of the critical (secondary) target to exploit. Without this information, tactical success will stall. The victory is for nothing. Remember that troops must ALWAYS have an objective! A tactical victory that is not followed upon with an operational victory is a useless expenditure of resources.

Let’s be clear on this. When significantly outnumbered by an enemy force, the optimal solution is to have a prepared defense into which our force might fall back. From this stronger position, the defending force seeks the opportunity to conduct a counterattack.

However, the defense requires time and energy. Often the case is that a series of quickly, carefully placed counter-strikes will produce the desired effect of defeating the larger attacking enemy force.

Key to a successful assault by an outnumbered team is that (1) the troops are informed of the commander’s intent, (2) specific objectives are identified, (3) elusiveness is employed to achieve surprise, and (4) the offense needs only to outnumber the enemy at the local point of engagement.


This article was originally published on odjournal.com (Olive Drab: the journal of tactics) and has been transferred here with permission.


 

Management of the Defense: Conviction of Purpose

Few tacticians give the defense its due. But for the record, history does. The slaughter of Union troops at Fredericksburg, Virginia; the massive carnage of Confederate forces at Gettysburg, Pennsylvania; the unimaginable horror at Ypres, France; and the wasting of a million Chinese lives along the 38th Parallel between the Koreas. All of these examples illustrate the effect of a well-managed defense.

On occasion history records the devastation of the offense, too. By and large, however, the worst days of carnage in the human existence have come from well-organized defenses. A logical argument would state that what is true in military history should be reflected in military simulation – but that is so rarely the case.

How did it come to this? What factors contribute to the myth that the offense is the stronger tactic, and how do these myths impact wargaming simulation?

Yes, these questions are the basis of a doctoral dissertation and I’ll save you the lengthy reading. It might be best boiled down to “conviction of purpose”. That is, because the offense requires the expense and resources to mobilize and project a military force, it appears that military gamers assume the greater conviction of purpose should be awarded to the offensive force. At the same time, an inverted argument is applied to the defensive force – namely that because the defense does not mobilize and project itself, the conviction of purpose for the defense is low.

These assumptions stack the card just a bit at the higher echelon of planning and wargaming. But a similar set of assumptions occurs at the small unit tactical level. After all, who comes out to a Saturday game wanting to sit in a muddy trench while it’s raining? Right! We came to fight and we’re going to go find a fight!

Again, the conviction of purpose appears to belong to offensive action. It’s a shame, really, when a victory is often lost for want of just sitting still.

Let’s be very clear on this. The defense has no intrinsic value. That is, the defense is not executed as a final state. There is no “perfect defense” because humans are smart and will, in time, figure a way around or through your defense. That means we must seek to impose our will upon our opponent, and this is only achieved through offensive action.

So the defense is assumed in order to (1) allow time to build a larger friendly force, and/or to (2) wear down the opponent by allowing them to be destroyed in the defenses carefully prepared engagement areas. Both of these purposes have the focus of increasing the friendly-to-enemy force ratio.

The theory is fairly straightforward. Its application is quite another matter. As stated earlier, the troops simply don’t want to sit still long enough for the defense to be effective. They didn’t come out to play MILSIM by sitting on their laurels!

Here is an opportunity where effective leadership comes into play. Set the troops’ expectation. It might be just that simple. From the onset of the mission, explain that the mission is defense. Explain what is possible – victory. Furthermore, explain that only after the enemy force has been wasted on your brilliant defense will the troops get the opportunity to finish off the opponent with an equally brilliant assault. Show them the plan and then rehearse it. Be sure to rehearse the transition to offensive action so that your troops see exactly how they will envelop the retreating enemy and defeat them in their routes of egress.

Keeping the troops motivated is critical to the defense. This means keeping the troops informed!

Furthermore, if your defense requires more than two hours to hold (and most do) then be sure to manage your resources effectively. No troop can be expected to remain diligently searching the landscape for more than two hours at a time. Heat, cold, insects, rain, hunger, exhaustion all play heavily on fatiguing the defenders and it’s only a matter of time before the troops stop paying attention to their front. That’s not bad soldiering; it’s poor leadership.

Take into account the experience and exhaustion of your troops to calculate the time that they can be expected to effectively maintain watch from a static position. Typically this is an hour, but no more than two hours. Now multiply that times three shifts.

The defense is essentially broken into three shifts or areas of responsibility. This includes the line, screening patrols forward of the line, and the reserve force. Plan on dividing your defense into three equally sized shifts.

The line occupies and maintains all essential positions along the defensive line. This includes command positions, crew served weapon positions, observation/listening posts, and enough rifle positions to adequately defend the line. Don’t assume that every position needs to be occupied. In a sustained fight, these positions will likely be reinforced by the reserve force or returning forward patrols.

The screening force patrols forward of the line. They serve to deny access to enemy reconnaissance teams and to conduct spoiling attacks on massing enemy forces. The screening force acts as advanced notice of enemy activity. This activity gets the troops moving periodically. Patrolling is invigorating. It serves the individual troops in obtaining a broader perspective of the battlefield, and updates the commander’s situational awareness. But again, we can only expect the troops to patrol for a couple hours before becoming exhausted. They need rotation, too.

The reserve force is perhaps the most critical part of the defense. The reserve force can fill a gap in the line to bolster the defense; it can occupy secondary or alternative defensive positions in the event the front line is faltering and needs to withdraw; and the reserve force can transition quickly to offensive action and envelop a repelled enemy force as they attempt to escape through their routes of egress.

Because the reserve force is so critical to an effective defense, it is typically located just behind the line, out of sight of enemy reconnaissance teams. What’s more, unlike the line and the screening patrols, the reserve force really doesn’t have much of a job until the enemy attacks. This makes it ideally located and suited to rest the troops. As a reserve force, the troops can eat, sleep, clean their weapon, and brush their teeth – the mundane things that hinder them from being effective on the line or on patrol.

So the routine is set. A couple hours on the line, a couple hours on patrol, and a couple hours of rest as a reserve force, and the defense is effectively managed. After a few days on the front line, another friendly force typically replaces the entire unit so that it may retire to the rear security areas and more adequately rest, plan, and re-equip.

So proper management of the defense is its greatest advantage? Yes, in a sense. A defending force with a unifying conviction of purpose, a plan to affect that purpose, and a rotational cycle that permits the force to carry on are arguably the most important characteristics of the defense.

This is not to diminish the importance of interlocking sectors of fire that make use of terrain to slow the approaching enemy in prepared engagement areas. Synchronized combat power and an excellent communication and logistical plan are paramount. All too true. Yet for all the gadgetry and wonderful positioning of the defense, it is all for not if the troops are exhausted, poorly managed, and uniformed.

To recap, the defense is used temporarily. The intent is to obtain a favorable friendly-to-enemy force ratio either through reinforcements or through attrition of the opponent’s force. Once a favorable force ratio is achieved, the defense must transition to offensive action in order to impose will. But it is this “in between time” – the time the friendly force assumes the defense that is so critical. Poorly managed defenses simply fall apart. Effectively managed defenses have been recorded by history as being agents of wholesale devastation!


This article was originally published on odjournal.com (Olive Drab: the journal of tactics) and has been transferred here with permission.


 

Advantage of the Offense: Seeking the Initiative

The effort of the offense is to maintain a tempo of operations that the defense cannot match. Too abstract? Yeah, I agree.

Let’s look at the offense through another lens. In a recent conversation I made the claim that the significant difference between TACSIM (law enforcement scenarios) and MILSIM (military scenarios) was that law enforcement perpetually respond to the situation rather than seek the initiative like military forces. Admittedly this statement is an over-simplification of the matter, but it serves to illustrate the point.

Police officers are the community’s “first responder” to an emergency situation. As such, they likewise respond to criminal activity. Now, yes, the police force then attempts to isolate the criminals and seeks the initiative – but only as a response to a crime. I mean, it’s not like the police are actively searching through America’s work force for adults with tendencies of self-destructive behavior and then seeking to deter a life of crime. And even if so, this would make for really tedious and boring TACSIM games.

Nope. TACSIM deals with the bank robber/hostage situation because it’s way more fun and requires problem-solving in the here-and-now timeframe.

Compare this phenomenon with MILSIM, which also requires timely problem-solving. However with MILSIM the situation permits and encourages each opponent to think in terms of seeking the initiative – delivering that first blow and then following up with a series of strikes until the enemy can no longer effect a response.

We’re taught to think that way. You know the saying, “The best defense is a good offense.”

Okay, but why is that so? After all, conventional military wisdom states that the defense is three times as strong as the offense. In fact, it is generally accepted that if built up fortifications are present the offense may require as much as five times the defender’s numbers in order to unseat an effective defense.

It certainly doesn’t sound like the offense has the advantage! Second generational warfare with its linear trenches and mechanized weaponry certainly proved the advantage of the defense during the First World War. Artillery and auto-cannon rained death from such distances that many offenses were in disarray before they were ever begun. Even when under attack, the defense’s wire obstacles were incredibly effective at slowing the infantry in the killing zones long enough for the machineguns to inflict absolute carnage. Horrifying.

In fact, so many advantages belong to the defense – covered and concealed positions, prepared killing zones, short communication and logistical lines, just to name a few – that it’s amazing anyone would ever consider the offense as an advantage.

Yet not everything is rosy for the defense. For the commander planning offensive action it is critical to understand the disadvantages of the defense, and to play against them.

The disadvantage of the defense is time and space, which can also be expressed as “when and where”. Keeping aside the notion that the defense might use deception to lure the offense into prepared killing fields, the fact is that the defense does not get to chose the time and place of the attack. Only the offense gets to chose.

The defense must cover down on the terrain or facilities it is tasked with to defend. Having to defend all of this, the defense is forced to divide its resources over this space. The offense on the other hand can mass its combat power at one or more locations along the enemy’s defense. This is significant because it means that the offense can locally outnumber the enemy – even if the total number of defenders is more than the offense.

That’s a real problem for the defense because they cannot bring all of their combat power to bear at any one given point. So it is quite possible for the defense to fall even to an inferior numbered force!

Secondly, the defense does not get to choose the timing of the attack. Only the offense does. This is important because, frankly, watching guard is a boring task. It’s tedious, thankless, and when it is cold and raining this task becomes unbearably miserable. No human being can stay perpetually alert. And that’s just what the offense is betting on.

So, the initiative to choose the time and place of the attack is the single greatest advantage of the offense. To be successful, the offense will have to achieve surprise by attacking along the least expected section of the defense, or by attacking at the least expecting time, or both.

Surprise, mass, and violence of action are the principle elements of a successful attack. We might add to those elements the need to see beyond the immediate objective and to maintain the momentum forward to seize targets of opportunity. This requires either a reserve force to exploit the success of the attack – or at the very least an offensive force that is able to quickly transition to a renewed offense or to buckle down into a defensive position.


This article was originally published on odjournal.com (Olive Drab: the journal of tactics) and has been transferred here with permission.